function scrIni_tattoos() {
global.tattoos[0,0] = sNothing
global.tattoos[0,1] = -4
global.tattoos[0,2] = ""
global.tattoos[0,3] = ""
global.tattoos[0,4] = ""
global.tattoos[1,0] = sTattoo_001_Bonekid // Implementerad
global.tattoos[1,1] = 4
global.tattoos[1,2] = "Bonekid"
global.tattoos[1,3] = "Aaw, he looks just like you!"
global.tattoos[1,4] = "Additional pad over yours"
global.tattoos[2,0] = sTattoo_002_Combokeeper // Implementerad multi
global.tattoos[2,1] = 3
global.tattoos[2,2] = "Sloth"
global.tattoos[2,3] = "More time for combos!"
global.tattoos[2,4] = "Longer combo timer"
global.tattoos[3,0] = sTattoo_003_Bitebag // Implementerad multi
global.tattoos[3,1] = 5
global.tattoos[3,2] = "Bitebag"
global.tattoos[3,3] = "Two more teeth in your pocket."
global.tattoos[3,4] = "+2 teeth slots"
global.tattoos[4,0] = sTattoo_004_Badboy // Implementerad
global.tattoos[4,1] = 4
global.tattoos[4,2] = "Badboy"
global.tattoos[4,3] = "One life, but it's a real good one!"
global.tattoos[4,4] = "One life, 300% DMG"
global.tattoos[5,0] = sTattoo_005_777 // Implementerad multi
global.tattoos[5,1] = 6
global.tattoos[5,2] = "777"
global.tattoos[5,3] = "Bigger coin chance! Lucky luck!"
global.tattoos[5,4] = "Bigger coin chance"
global.tattoos[6,0] = sTattoo_006_Skeluck // Implementerad multi
global.tattoos[6,1] = 5
global.tattoos[6,2] = "Skeluck"
global.tattoos[6,3] = "Bigger chance at getting teeth! Lucky!!"
global.tattoos[6,4] = "Higher chance of teeth"
global.tattoos[7,0] = sTattoo_007_Cheapy // Implementerad multi
global.tattoos[7,1] = 3
global.tattoos[7,2] = "Cheapy"
global.tattoos[7,3] = "20% off for tattoos. Please don't buy."
global.tattoos[7,4] = "20% off in the parlor."
global.tattoos[8,0] = sTattoo_008_Sadsack // Implementerad multi
global.tattoos[8,1] = 6
global.tattoos[8,2] = "Sadsack"
global.tattoos[8,3] = "Weakens the enemies! Makes 'em sad!"
global.tattoos[8,4] = "Normal enemy health -20%"
global.tattoos[9,0] = sTattoo_009_Skully // Implementerad multi
global.tattoos[9,1] = 12
global.tattoos[9,2] = "Skully"
global.tattoos[9,3] = "It's a new skull! How is this a tattoo?"
global.tattoos[9,4] = "+1 skulls"
global.tattoos[10,0] = sTattoo_010_Buffer // Implementerad
global.tattoos[10,1] = 6
global.tattoos[10,2] = "Buffer"
global.tattoos[10,3] = "Plate under your plate!"
global.tattoos[10,4] = "Buffer plate below the pad"
global.tattoos[11,0] = sTattoo_011_Milk // Implementerad multi
global.tattoos[11,1] = 4
global.tattoos[11,2] = "Milk"
global.tattoos[11,3] = "Such strong bones, wow!"
global.tattoos[11,4] = "DMG up"
global.tattoos[12,0] = sTattoo_012_Niceboy // Implementerad
global.tattoos[12,1] = 6
global.tattoos[12,2] = "Niceboy"
global.tattoos[12,3] = "No more enemies in mystery rooms!"
global.tattoos[12,4] = "No enemy encounters in ?-rooms"
global.tattoos[13,0] = sTattoo_013_Goldkiller // Implementerad multi
global.tattoos[13,1] = 4
global.tattoos[13,2] = "Goldkiller"
global.tattoos[13,3] = "Better save up! More gold, higher damage!"
global.tattoos[13,4] = "2 more base damage per gold"
global.tattoos[14,0] = sTattoo_014_Piggy // Implementerad multi
global.tattoos[14,1] = 2
global.tattoos[14,2] = "Piggy"
global.tattoos[14,3] = "Bonus coin after each level!"
global.tattoos[14,4] = "Gain one gold after each stage"
global.tattoos[15,0] = sTattoo_015_EasyC // Implementerad
global.tattoos[15,1] = 4
global.tattoos[15,2] = "Easy C"
global.tattoos[15,3] = "Lowers the bar for getting combo S!"
global.tattoos[15,4] = "Easier to get S-rank on combo"
global.tattoos[16,0] = sTattoo_016_EasyT // Implementerad
global.tattoos[16,1] = 4
global.tattoos[16,2] = "Easy T"
global.tattoos[16,3] = "Easier to get a S-rank on time. No haste!"
global.tattoos[16,4] = "Easier to get a S-rank on time"
global.tattoos[17,0] = sTattoo_017_Sharpshot
global.tattoos[17,1] = 7
global.tattoos[17,2] = "Sharpshot"
global.tattoos[17,3] = "Lowers the boss health!no"
global.tattoos[17,4] = "Boss health, -20%"
global.tattoos[18,0] = sTattoo_018_Revive // Implementerad
global.tattoos[18,1] = 8
global.tattoos[18,2] = "Revive"
global.tattoos[18,3] = "A second chance!! Would kill for that, hehe."
global.tattoos[18,4] = "Bonus life. Gone after use"
global.tattoos[19,0] = sTattoo_019_Seeker // Implementerad
global.tattoos[19,1] = 7
global.tattoos[19,2] = "Seeker"
global.tattoos[19,3] = "More mystery rooms!!"
global.tattoos[19,4] = "50% higher chance at ?-room"
global.tattoos[20,0] = sTattoo_020_Juggler // Implementerad multi
global.tattoos[20,1] = 5
global.tattoos[20,2] = "Juggler"
global.tattoos[20,3] = "Keep one more skull in the air. Seems dangerous!"
global.tattoos[20,4] = "+1 max skulls in play."
global.tattoos[21,0] = sTattoo_021_Scythe
global.tattoos[21,1] = 500
global.tattoos[21,2] = "Scythe"
global.tattoos[21,3] = "That's a rare one. Does it even do anything?"
global.tattoos[21,4] = "You've met with a grim fate..."
}
function scrIni_teeth() {
global.teeth[0,0] = sNothing
global.teeth[0,1] = -4
global.teeth[0,2] = ""
global.teeth[0,3] = ""
global.teeth[0,4] = ""
global.teeth[1,0] = sTeeth_01_cat // Sprite // Implementerad
global.teeth[1,1] = 4 // Pris
global.teeth[1,2] = "Cat" // Name
global.teeth[1,3] = "Meowow!" // Shop
global.teeth[1,4] = "Damage up" // Arm
global.teeth[1,5] = oTooth_01_cat // Objekt
global.teeth[2,0] = sTeeth_02_humanCheek // Sprite // Implementerad
global.teeth[2,1] = 2 // Pris
global.teeth[2,2] = "Human" // Name
global.teeth[2,3] = "Meoow!" // Shop
global.teeth[2,4] = "Skull size up" // Arm
global.teeth[2,5] = oTooth_02_human // Objekt
global.teeth[3,0] = sTeeth_03_rat // Sprite // Implementerad
global.teeth[3,1] = 7 // Pris
global.teeth[3,2] = "Rat" // Name
global.teeth[3,3] = "Meeeeow!" // Shop
global.teeth[3,4] = "Pad speed up" // Arm
global.teeth[3,5] = oTooth_03_rat // Objekt
global.teeth[4,0] = sTeeth_04_pig // Sprite // Implementerad
global.teeth[4,1] = 7 // Pris
global.teeth[4,2] = "Pig" // Name
global.teeth[4,3] = "Mew!" // Shop
global.teeth[4,4] = "Bonus life" // Arm
global.teeth[4,5] = oTooth_04_pig // Objekt
global.teeth[5,0] = sTeeth_05_wolf // Sprite // Implementerad
global.teeth[5,1] = 7 // Pris
global.teeth[5,2] = "Wolf" // Name
global.teeth[5,3] = "Meeyow!" // Shop
global.teeth[5,4] = "Reanimate skull" // Arm
global.teeth[5,5] = oTooth_05_wolf // Objekt
global.teeth[6,0] = sTeeth_06_lion // Sprite // Implementerad
global.teeth[6,1] = 7 // Pris
global.teeth[6,2] = "Lion" // Name
global.teeth[6,3] = "Miau!" // Shop
global.teeth[6,4] = "All skulls explode" // Arm
global.teeth[6,5] = oTooth_06_lion // Objekt
global.teeth[7,0] = sTeeth_07_bat // Sprite Implementerad
global.teeth[7,1] = 7 // Pris
global.teeth[7,2] = "Bat" // Name
global.teeth[7,3] = "Myow!" // Shop
global.teeth[7,4] = "Small skulls" // Arm
global.teeth[7,5] = oTooth_07_bat // Objekt
global.teeth[8,0] = sTeeth_08_crocodile // Sprite Implementerad
global.teeth[8,1] = 7 // Pris
global.teeth[8,2] = "Crocodile" // Name
global.teeth[8,3] = "Miaou!" // Shop
global.teeth[8,4] = "Wide paddle" // Arm
global.teeth[8,5] = oTooth_08_crocodile // Objekt
global.teeth[9,0] = sTeeth_09_giraffe // Sprite Implementerad
global.teeth[9,1] = 7 // Pris
global.teeth[9,2] = "Giraffe" // Name
global.teeth[9,3] = "Meew!" // Shop
global.teeth[9,4] = "Super wide paddle" // Arm
global.teeth[9,5] = oTooth_09_giraffe // Objekt
global.teeth[10,0] = sTeeth_10_snake // Sprite Implementerad
global.teeth[10,1] = 7 // Pris
global.teeth[10,2] = "Snake" // Name
global.teeth[10,3] = "Mee-yow!" // Shop
global.teeth[10,4] = "Extremely wide paddle" // Arm
global.teeth[10,5] = oTooth_10_snake // Objekt
global.teeth[11,0] = sTeeth_11_frog // Sprite Implementerad
global.teeth[11,1] = 7 // Pris
global.teeth[11,2] = "Frog" // Name
global.teeth[11,3] = "Myaa!" // Shop
global.teeth[11,4] = "Kill mini enemies" // Arm
global.teeth[11,5] = oTooth_11_frog // Objekt
global.teeth[12,0] = sTeeth_12_shark // Sprite Implementerad
global.teeth[12,1] = 7 // Pris
global.teeth[12,2] = "Shark" // Name
global.teeth[12,3] = "Mroww!" // Shop
global.teeth[12,4] = "Double skulls" // Arm
global.teeth[12,5] = oTooth_12_shark // Objekt
global.teeth[13,0] = sTeeth_13_chimp // Sprite Implementerad
global.teeth[13,1] = 7 // Pris
global.teeth[13,2] = "Chimp" // Name
global.teeth[13,3] = "Meo!" // Shop
global.teeth[13,4] = "Pad speed up" // Arm
global.teeth[13,5] = oTooth_13_chimp // Objekt
global.teeth[14,0] = sTeeth_14_tarsier // Sprite Implementerad
global.teeth[14,1] = 7 // Pris
global.teeth[14,2] = "Tarsier" // Name
global.teeth[14,3] = "Myaw!" // Shop
global.teeth[14,4] = "Small paddle" // Arm
global.teeth[14,5] = oTooth_14_tarsier // Objekt
global.teeth[15,0] = sTeeth_15_piranha // Sprite Implementerad
global.teeth[15,1] = 7 // Pris
global.teeth[15,2] = "Piranha" // Name
global.teeth[15,3] = "Mrrrow!" // Shop
global.teeth[15,4] = "Damage all enemies" // Arm
global.teeth[15,5] = oTooth_15_piranha // Objekt
}
function scrIni_facepaint() {
global.facepaint[0,0] = sNothing
global.facepaint[0,1] = -4
global.facepaint[0,2] = ""
global.facepaint[0,3] = ""
global.facepaint[0,4] = ""
global.facepaint[1,0] = sFP_01_hazard // Sprite // Implementerad
global.facepaint[1,1] = 12 // Pris
global.facepaint[1,2] = "Hazard" // Name
global.facepaint[1,3] = "It's nasty!" // Shop
global.facepaint[1,4] = "Poison skull" // Arm
global.facepaint[1,5] = sFPtiny_01_hazard
global.facepaint[2,0] = sFP_02_pomme // Sprite // Implementerad
global.facepaint[2,1] = 7 // Pris
global.facepaint[2,2] = "Pomme" // Name
global.facepaint[2,3] = "Boom boom!" // Shop
global.facepaint[2,4] = "Exploding skulls" // Arm
global.facepaint[2,5] = sFPtiny_02_pomme
global.facepaint[3,0] = sFP_03_halo // Sprite // Implementerad
global.facepaint[3,1] = 5 // Pris
global.facepaint[3,2] = "Halo" // Name
global.facepaint[3,3] = "Gets stronger with time!" // Shop
global.facepaint[3,4] = "Aura that grows after each level" // Arm
global.facepaint[3,5] = sFPtiny_03_halo
global.facepaint[4,0] = sFP_04_bolt // Sprite // Implementerad
global.facepaint[4,1] = 7 // Pris
global.facepaint[4,2] = "Bolt" // Name
global.facepaint[4,3] = "Lightning between your skull and bone!" // Shop
global.facepaint[4,4] = "Bolt between skull and pad" // Arm
global.facepaint[4,5] = sFPtiny_04_bolt
global.facepaint[5,0] = sFP_05_crossbone // Sprite Implementerad
global.facepaint[5,1] = 7 // Pris
global.facepaint[5,2] = "Pirate" // Name
global.facepaint[5,3] = "Friend!" // Shop
global.facepaint[5,4] = "Skull mate" // Arm
global.facepaint[5,5] = sFPtiny_05_crossbone
global.facepaint[6,0] = sFP_06_BadBone // Sprite Implementerad
global.facepaint[6,1] = 7 // Pris
global.facepaint[6,2] = "Bad Bone" // Name
global.facepaint[6,3] = "More damage!" // Shop
global.facepaint[6,4] = "+ 20 Base DMG" // Arm
global.facepaint[6,5] = sFPtiny_06_BadBone
global.facepaint[7,0] = sFP_07_kawaii // Sprite // Implementerad
global.facepaint[7,1] = 7 // Pris
global.facepaint[7,2] = "Kawaii" // Name
global.facepaint[7,3] = "So cute! Does nothing!" // Shop
global.facepaint[7,4] = "So pretty!" // Arm
global.facepaint[7,5] = sFPtiny_07_kawaii
global.facepaint[8,0] = sFP_08_reborn // Sprite Implementerad
global.facepaint[8,1] = 21 // Pris
global.facepaint[8,2] = "Reborn" // Name
global.facepaint[8,3] = "A chance to survive death!" // Shop
global.facepaint[8,4] = "30% chance to be reborn" // Arm
global.facepaint[8,5] = sFPtiny_08_reborn
global.facepaint[9,0] = sFP_09_kachow // Sprite Implementerad
global.facepaint[9,1] = 7 // Pris
global.facepaint[9,2] = "Ka-chow" // Name
global.facepaint[9,3] = "Grease lightning!" // Shop
global.facepaint[9,4] = "Higher speed" // Arm
global.facepaint[9,5] = sFPtiny_09_kachow
global.facepaint[10,0] = sFP_10_redhot // Sprite Implementerad
global.facepaint[10,1] = 7 // Pris
global.facepaint[10,2] = "Red Hot" // Name
global.facepaint[10,3] = "Fight EVERYONE with fire!" // Shop
global.facepaint[10,4] = "Flaming skull" // Arm
global.facepaint[10,5] = sFPtiny_10_redhot
global.facepaint[11,0] = sFP_11_denture // Sprite Implementerad
global.facepaint[11,1] = 7 // Pris
global.facepaint[11,2] = "Denture" // Name
global.facepaint[11,3] = "Get a tooth mate!" // Shop
global.facepaint[11,4] = "Tooth mate" // Arm
global.facepaint[11,5] = sFPtiny_11_denture
global.facepaint[12,0] = sFP_12_ghost // Sprite Implementerad
global.facepaint[12,1] = 7 // Pris
global.facepaint[12,2] = "Ghost" // Name
global.facepaint[12,3] = "Go right through the baddies." // Shop
global.facepaint[12,4] = "Move through enemies" // Arm
global.facepaint[12,5] = sFPtiny_12_ghost
global.facepaint[13,0] = sFP_13_besties // Sprite Implementerad
global.facepaint[13,1] = 7 // Pris
global.facepaint[13,2] = "Besties" // Name
global.facepaint[13,3] = "Makes your mates stronger!" // Shop
global.facepaint[13,4] = "Boost mate DMG" // Arm
global.facepaint[13,5] = sFPtiny_13_besties
global.facepaint[14,0] = sFP_14_revenge // Sprite Implementerad
global.facepaint[14,1] = 7 // Pris
global.facepaint[14,2] = "Revenge" // Name
global.facepaint[14,3] = "Go BOOM when you die!" // Shop
global.facepaint[14,4] = "Explode on death" // Arm
global.facepaint[14,5] = sFPtiny_14_revenge
global.facepaint[15,0] = sFP_15_magnet // Sprite Implementerad
global.facepaint[15,1] = 7 // Pris
global.facepaint[15,2] = "Magnet" // Name
global.facepaint[15,3] = "Pulls good stuff to you!" // Shop
global.facepaint[15,4] = "Attracts coins and teeth" // Arm
global.facepaint[15,5] = sFPtiny_15_magnet
global.facepaint[16,0] = sFP_16_killerqueen // Sprite Implementerad
global.facepaint[16,1] = 7 // Pris
global.facepaint[16,2] = "Killqueen" // Name
global.facepaint[16,3] = "Every kill makes you stronger!" // Shop
global.facepaint[16,4] = "Bonus DMG per kill" // Arm
global.facepaint[16,5] = sFPtiny_16_killerqueen
global.facepaint[17,0] = sFP_17_hardboiled // Sprite implementerad
global.facepaint[17,1] = 7 // Pris
global.facepaint[17,2] = "Badder" // Name
global.facepaint[17,3] = "Stronger, better, badder." // Shop
global.facepaint[17,4] = "+25 DMG" // Arm
global.facepaint[17,5] = sFPtiny_17_hardboiled
global.facepaint[18,0] = sFP_18_schreck // Sprite implementerad
global.facepaint[18,1] = 7 // Pris
global.facepaint[18,2] = "Schreck" // Name
global.facepaint[18,3] = "Get a bat mate! Scary!" // Shop
global.facepaint[18,4] = "Bat mate" // Arm
global.facepaint[18,5] = sFPtiny_18_schreck
global.facepaint[19,0] = sFP_19_collector // Sprite implementerad
global.facepaint[19,1] = 7 // Pris
global.facepaint[19,2] = "Collector" // Name
global.facepaint[19,3] = "More teeth, more damage!" // Shop
global.facepaint[19,4] = "+10 DMG per tooth" // Arm
global.facepaint[19,5] = sFPtiny_19_collector
global.facepaint[20,0] = sFP_20_bloodboy // Sprite implementerad
global.facepaint[20,1] = 7 // Pris
global.facepaint[20,2] = "Bloodboy" // Name
global.facepaint[20,3] = "I don't like it..." // Shop
global.facepaint[20,4] = "Leave a trail of blood" // Arm
global.facepaint[20,5] = sFPtiny_20_bloodboy
}